Technical Competencies

A summary of core technical expertise, engine proficiency, and platform experience.

My primary strengths lie in Unreal Engine and Unity development, backed by deep expertise in C++, C#, and shading languages (HLSL/GLSL).

I have a strong foundational understanding of 3D pipelines, including rendering mechanics and shader logic, and I am proficient in basic asset editing and animation workflows.

Any skill listed here with a "Junior" designation indicates that I am industry-ready and fully confident operating in that capacity professionally. While I have hands-on experience with various auxiliary tools (e.g., Substance Painter) and alternative engines (e.g., GameMaker, RPG Maker), only technologies where I have deep, practical experience are showcased below.

I am currently employed full-time at Flying Wild Hog. While I am not actively seeking new permanent roles, I am open to freelance projects and off-time contract opportunities.

Programming Languages

C++ Expert
C# Expert
C Expert
Python Regular
GLSL Regular
HLSL Regular
x86 assembler Regular
Swift Junior
Java Junior

Platforms (development/deployment)

PC (Windows/Steam) Expert
PlayStation 4 Regular
PlayStation 5 Regular
Xbox Series X/S Regular
Xbox One Regular
Nintendo Switch Regular
MacOS Junior
Linux Junior
iOS Junior

Game Engines/ Frameworks

Unreal Engine 5 Expert
Unreal Engine 4 Expert
Unity Expert
Unreal Engine 3 Regular
Monogame Regular

Additional Softwares / Middlewares

Adobe Photoshop Regular
Blender Regular
Adobe Premiere Pro Junior
3DS Max Junior
Audiokinetic Wwise Junior