A summary of core technical expertise, engine proficiency, and platform experience.
My primary strengths lie in Unreal Engine and Unity development, backed by deep expertise in C++, C#, and shading languages (HLSL/GLSL).
I have a strong foundational understanding of 3D pipelines, including rendering mechanics and shader logic, and I am proficient in basic asset editing and animation workflows.
Any skill listed here with a "Junior" designation indicates that I am industry-ready and fully confident operating in that capacity professionally. While I have hands-on experience with various auxiliary tools (e.g., Substance Painter) and alternative engines (e.g., GameMaker, RPG Maker), only technologies where I have deep, practical experience are showcased below.
I am currently employed full-time at Flying Wild Hog. While I am not actively seeking new permanent roles, I am open to freelance projects and off-time contract opportunities.